ART AND CREATIVE DIRECTION


What is the most essential skill for a director? In my opinion, it’s vision — that is, the ability to think years down the line, to imagine the whole project as it will be once it’s complete.

 

Inspiring as it is, vision alone achieves nothing, however. That’s why one must be able to steer the decision-making, thinking on their feet as unforeseen issues arise, all while making sure the team’s contributions are acknowledged and gently directed towards the overall vision.

 

Be it overseeing the creative direction for the whole projects, or just the art assets or voice actors, you can rest assured that you’re leaving your dreams in good hands.

 

I’m currently setting up a calendar to make this process automatic, but for the time being, if you’re interested feel free to email me at thehayseedknight(at)gmail(dot)com or DM me on Twitter.

 

In the meantime, take a look at a few of my favorite projects I’ve directed!

 

 

TRAILERS

The Hayseed Knight

 

Mars Vice Trailer

 

The Visual Novel that started everything. Provided all graphical assets, writing and handled casting and direction.

“To whoever said Jack of all Trades, Master of None: I’d like you to meet Maxi Molina.”

Carlos Lucas

 

 

Mars vice

A Queer Biopunk Adventure Game.

Co-creative director, overseeing the entire production of assets and writing alongside the project lead Ruairí Rodinson.

Provided art direction as well to a team of 3 3D artists, 2 2D artists, and a graphic designer.

A short, spooky VN for Spooktober 2021.

Co-created alongside Adam Warren.