Learning from experience
I started working on comics professionally back in 2012, at the young age of 17. I had bills to pay before I had finished high school, and having never had the drive to attend college, I set off to become a freelancer.
In just two years of tireless work, I was working for DC comics and Blizzard… and yet, I felt empty.
Depression dragged me into a bleak pit of despair, where if I wasn’t working, I felt like I wasn’t worth anything.
Therapy back then helped me develop a much healthier relationship with my job and my intrinsic value, but I found out that none of my therapists quite understood what it was like to be an artist struggling with self-doubt and figuring out how to survive the demands of any artistic industry.
Still a workaholic, I continued to overwork myself to the point I completely wrecked my wrist by the age of 21. I had to forfeit my stellar career despite being so young, and so, for the first time, I was forced to do two things:
Reevaluate my relationship with my artistic production.
Make a place for myself in a new career in an industry I’d never set foot on.
And so, I became a solo game dev. And a voice director. And an art director. And a writer. And a translator. And all the things that let me pay the bills while never overworking myself or feeling like I’m stuck in a routine!
These 8 years of experience of jumping between wildly different jobs and managing to build entire contact networks anew, always leaving a lasting impression, puts me in a unique position to help newcomers, both voice actors and artists, learn the tools to confidently take up the space their deserve among their peers, all the while guiding them to avoid falling into the same pitfalls I fell in my youth.